References
Embodiment in brain-computer interaction by Kenton O’Hara, Abigail Sellen, Richard Harper.
Author Bios:
Kenton O'hara is a senior researcher at Microsoft Research.
Abigail Sellen is a Principal Researcher at Microsoft Research.
Richard Harper is a Principal Researcher at Microsoft Research.
Summary:
Hypothesis:
That studying the whole bodies interaction with computers can better help us understand key aspects of brain computer interaction.
Methods:
In this paper we bring back the Mindflex game. The various subjects took the game home for a week to play in a setting that could act as a control. The researchers analyzed these results and used them to explain some results based on gestures and body language. The four groups consisted of four members each and were chosen by a 'team captain'.
Results:
Several results were recorded. Body orientation was found to play a large part in the game. Changing body position was pretty strongly correlated with attempting to do various tasks. It was also found that people believed concentrating on moving the balls different ways helped them move it. Spectator participation played a part as well, either positive or negative based on if they spectator was encouraging or discouraging success.
Contents:
Here we identify a better need to understand the way that brains and computers interact. We test this with the Mindflex game. This game is sent home with several people and they way they play and interact with it is observed and recorded. Several patterns emerged.
Discussion:
A neat paper, but i felt it was just a rehash of some of the earlier papers. No new technologies were developed for this paper, it simply observed the Mindflex game in a different way than the previous paper. While this could be helpful i really didnt personally find it interesting.
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